![]() Though poor sales numbers and falling outs with publishers saw Oddworld Inhabitants leave the video game industry for near of a decade shortly after the game’s release. Stranger’s Wrath became a surprise critical hit and quickly gained cult classic status. Originally released on the Xbox in 2005, Stranger’s Wrath was, like Abe’s Exoddus before it, quietly one of the best titles on its console (and I’d argue it’s whole console generation). This game would end up being Oddworld: Stranger’s Wrath, a title whose bold ambitions and deviations from series’ tradition paid off in spades. ![]() Unlike the previous “bonus game” in the series, Abe’s Exoddus, this new title wasn’t to be a more polished version of an established formula (though there was some talk of a Munch’s Exoddus back in the day), instead, this new Oddworld entry would be unlike anything that came before it. ![]() ![]() That Monty Python quote may be a tad overused, but it’s certainly a fitting way to introduce Stranger’s Wrath, which has to be the odd man out of the Oddworld series, and I mean that in the best possible way.Īfter Munch’s Oddysee – the second installment in the originally planned five-part “quintology” of Oddworld titles – failed to meet its creators’ vision, in addition to having a disappointing reception from critics and fans alike, developer Oddworld Inhabitants hit the pause button on the Quintology and decided to make a whole new kind of Oddworld game. “ And now for something completely different.” ![]()
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